eSports tournament organiser Unikrn has launched what it describes as the industry's first competitive integrity certification programme to ensure tournament and match results are not corrupted or manipulated in any way.

Unikrn will use a table to rank participating leagues and tournaments based on how fully they comply with the programme’s requirements. FACEIT, the peer to peer tournament and match organiser, has become the first to sign up to the programme.

It aims to address all aspects of competition organisation that may impact on competitive integrity, such as a player code of conduct, and sets controls for investigating possible violations and specific rules tailored to various events.

The programme aims to encourage constant dialogue between players, teams, organisers and significant third parties in order to maintain a level of integrity across any eSport event.

“As eSports reaches a tipping point of mainstream acceptance, the legitimacy of match results is more paramount than ever,” Unikrn chief executive Rahul Sood explained. “Advertisers, investors and fans depend on it, and that is why we have created a system to ensure competitive integrity and anti-cheating across all major competitions.”

As the first organiser partner, FACEIT will play a key role in developing and rolling out the initiative, as well as sharing feedback on the functionality of the programme.

“Fairness and sportsmanship are defining pillars of competitive sports; you can’t have one without the other,” FACEIT co-founder and chief operating officer Michele Attisani explained. “This partnership with Unikrn ensures that both players and fans can be confident in the results of Unikrn events.”

“We’re happy to work with Unikrn to begin the important work of making eSports as fair as possible. This means players and spectators can focus on seeing gameplay at the highest level of skill. This is a win for everyone.”

“No single party can safeguard competitive integrity on its own,” added Bryce Blum, Unikrn’s Director of eSports and author of the certification programme. “A comprehensive approach to address this issue will require the eSports industry to be as innovative as the games themselves. We need to establish industry-wide standards, share information, and harness our collective resources to achieve the results we can’t obtain individually.”

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